I love art and media design. That passion has always motivated me to improve myself. One of the most important things that I’ve learned in my working experience was that everyone can improve and everyone can teach you something or just inspire you. This simply helps me tobe more professional and respectful with my other artists and never put my ego before otherpeople’s opinions. I am a self-taught 3D artist – therefore my skills were developed studying by myself, from my working experience and asking the right persons.
:: technical skills ::
digital sculpting
character modeling
low poly modeling for in-game/ real time assets
high poly modeling for movie
hand-painted & projection-based texturing
uv mapping & texture baking
:: software knowledge ::
3d tools: ZBrush, 3ds Max, Maya
texturing tools: Photoshop, Substance Painter, Quixel Suite
2d tools: Photoshop, After Effects
other: VRay, Ornatrix, Xnormal, HeadUs UV, Mental Ray
Thank you so much for your time reading about me and viewing my portfolio