Antonia: More Compositing Layers
Franklin Ponceoyola

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Antonia, Compositing Layers
Antonia, Photorealistic 3D Character
Fictive Portrait made using 3D pipeline:

  • micropolygonal modeling, retopology, UVW, sculpting relief and exporting as normal and displacement maps.
  • Rigging to close mouth and open eyes.
  • Texturing using layers for specific render engine shaders: diffuse, roughness, subsurface scattering, transmission.
  • Rendering and compositing using AOVs for diffuse, specular and SSS, direct and indirect lighting and Z-Depth passes.
camera 04 01
camera 04 02
camera 04 03
camera 04 04
camera 04 05
camera 04 06
camera 04 07
camera 04 08
camera 04 09