Over the last 15 years I have acquired a strong experience in 3D character design, Sculpting & Modelling. I have developed several 3D Characters, assets and animations using Maya, Motionbuilder and Zbrush as the core software for my projects. I further enhance my art with specialized plugins and software such as Modo for Modelling, Mari and Substance Painter for Texturing, After Effects, Photoshop, Mocha, Nuke for Post, Peregrine Labs Yeti, XGEN or Shave for fur and hair solutions, Marvelous Designer for cloth, Realflow and Bifrost for water simulations, Redshift, Arnold, Iray and Vray for Rendering and several other solutions.