Shells of Light Thomas Helzle
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My second piece with extreme DOF in Redshift & Houdini.
The basis is a shell made of wires.
There are no lights other than a HDRI environment in the scene and no post effects are used other than color correction in Luminar2018 & Photoshop.
All the structures are the result of the very shallow depth of field.
Rendered at 10000 pixels square for high res printing. Took about 9 hours with a GTX 980 TI and a GTX 1080 TI at 32768 samples per pixel max.
Get Prints here: https://fineartamerica.com/featured/shells-of-light-thomas-helzle.html