Crytek – Realtime Developement Sebastian Knüppel
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Robinson: the Journey – Environment Artist,
Crytek GmbH, Frankfurt am Main, Germany (octobre 2015- July 2016)
- Working on Hard Surface hero Props
- working with gamedesign to ensure level quality and
consistency
- Sculpting, modeling and texturize Virtual Reality realtime
assets using Pixologic Zbrush, Autodesk 3d studio Max,
Substance painter and Adobe Photoshop
Hunt – Environment Artist,
Crytek GmbH, Frankfurt am Main, Germany
(February 2015- octobre 2015)
- Creating white boxes of new themes in HUNT
- Working on Storytelling by dressing the HUNT levels
- Working closely with HUNT Art Director and Lead Artist to establish the Visual Language of the game
- Working on high quality Props creation including Content for HUNT E3 Trailer and Robinson E3 playable demo